In a typical real-time strategy game, the screen is divided into a map area displaying the game world and terrain, units, and buildings, and an interface overlay containing command and production controls and often a "radar" or "minimap" overview of the entire map.[41][42] The player is usually given an isometric perspective of the world, or a free-roaming camera from an aerial viewpoint for modern 3D games.[43] Players mainly scroll the screen and issue commands with the mouse, and may also use keyboard shortcuts.
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